1: The Sojournings of Grog 2: The Sojournings of Grog A Dwarvish Tale A Gryphon's Tale A New Order A Rough Life A Simple Campaign A Story of the Northlands A Tale of Two Sisters A Vision Blinded AI Modification Demos Aeranor: Book I After the Stormįinal Alfhelm the Wise An Elven Elementalist Anya of Willshire Archery Training Besieged Druids Birth of a Lich Brave Wings Burning Souls Caves_of_Nagas Children of Dragons Cities of the Frontier Cold as Ice Cold as Ice: prologue Commander County of Beichlingen Cristian Way Despite the Sands Dreams of Urduk Dungeons of Wesnoth Elf War Elves and Wose Epical Exodus_Island Fall of Knightmare Fate of a Princess Fmac81's RPG Test For Power I Obviously, each map has its own way to manage tiles.Campaign Units Dead Water Delfador’s Memoirs Descent into Darkness Heir to the Throne Liberty Northern Rebirth Son of the Black-Eye The Eastern Invasion The Hammer of Thursagan The Rise of Wesnoth The Sceptre of Fire The South Guard Under the Burning Suns Now, it’s important to know we can tile hexagons in two ways: I don’t think someone already gave a name to the ways you can tile hexagons, so I will call H-hex map a map made tiling hexagons horizontally and V-hex map a map made tiling hexagons vertically, just like in the picture. When the six sides of an hexagon have the same length, we are talking about a regular hexagon.Īs you can see, if all sides have the same lenght, we can say the total length of the hexagon is: Now that we know hex maps are important, let’s see what is an hexagon: in geometry, a hexagon is a polygon with six edges and six vertices. It’s nothing new, because you may find hex maps in Gettysburg, a board game released in 1958 (yes: half a century ago), as you can see in the photo showing the 125th Anniversary Edition of the gameīack to computer games, you can play The Battle for Wesnoth, a free turn based strategy game designed in June 2003 by David White using hex maps Compare this to a square grid map where the distance from the center of each square cell (of side length x) to the center of its four diagonal adjacent cells is longer than the distance to the center of its four cardinal adjacent cells (x√2 instead of x). Wkipedia explains us the advantage of a hex map over a square grid map is that the distance between the center of each hex cell and the center of all six adjacent hex cells remains constant. That’s why I am introducing you the hexagon based tile system (hex maps from now on) Some more complex games require a more complex tiling system. All movements are restricted to four directions: up, down, left, right. Tileball is an example of a game made with this method.Įven if there are a lot of games using this tiling system, it’s easy to find its limit. The most used (and simplest) tiling system has squares. You should already know Tile Maps: they are often used for the level design in two-dimensional games.
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